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AI Insights · Timothy · September 2024

Top 5 Dinosaur Games Performance on Unified Platform in Oceania Q3 2024

Explore the performance trends of the top 5 dinosaur-themed mobile games in Oceania during Q3 2024, with insights into downloads, revenue, and active user statistics.

Top 5 Dinosaur Games Performance on Unified Platform in Oceania Q3 2024

In the third quarter of 2024, the top dinosaur games on the unified platform in Oceania showcased varied performance trends in downloads, revenue, and active user engagement. According to Sensor Tower data, these apps have demonstrated unique patterns in their metrics throughout the quarter.

Primal Conquest: Dino Era from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED saw fluctuating weekly revenue, starting at $14.8K in early July and peaking at $17.4K by the end of the month. However, a decline followed, with revenue falling to $10.5K in early September, before recovering to $13.3K by the end of the quarter. Downloads began at 1.9K and dipped to 703 mid-August, but surged to 3K by the end of September. Active users increased from 3.5K to 4.8K during the quarter, showing a consistent upward trend.

Jurassic World™: The Game by Jam City, Inc. experienced a steady revenue stream, starting at $15.2K and maintaining around $11K to $15K throughout the quarter. Downloads remained relatively stable, ranging from 1.2K to 1.9K, with a minor peak in mid-August. Active users hovered around 4.8K, with slight fluctuations.

De-Extinct: Jurassic Dinosaurs by SeaMo Entertainment had a more volatile quarter. Revenue peaked at $9.3K in mid-August but fell to $5.1K by September's end. Downloads decreased from 1.8K in early July to just 262 by the end of the quarter. Active users also saw a decline, starting at 447 and ending at 409.

Jurassic World Alive from Jam City, Inc. had its revenue peak at $8.5K in late September, with a steady range between $5.5K and $8.5K. Downloads varied between 443 and 867, while active users displayed a gradual decline from 1.9K to 1.7K.

Lastly, Ulala: Idle Adventure by X.D. Global had an interesting quarter. Revenue fluctuated, starting at $4.3K, dipping to $1.9K mid-July, and recovering to $4.2K by early September before closing at $2K. Downloads remained low, with a slight increase towards the end of the quarter, reaching 256. Active users showed a positive trend, increasing from 948 to 1.2K.

For more detailed insights into these games and their performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2024